ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars
Yifan Zhan, Qingtian Zhu, Muyao Niu, Mingze Ma, Jiancheng Zhao, Zhihang Zhong, Xiao Sun, Yu Qiao, Yinqiang Zheng

TL;DR
This paper introduces ToMiE, a method that adaptively expands the SMPL skeleton to better model complex 3D human avatars with objects and clothing, improving rendering and animation capabilities.
Contribution
We propose a growth strategy for SMPL skeletons, including parent joint localization and external joint optimization, to handle complex human modeling scenarios.
Findings
Outperforms existing methods in rendering quality.
Enables free animation of expanded joints.
Effectively models humans with objects and loose clothing.
Abstract
In this paper, we highlight a critical yet often overlooked factor in most 3D human tasks, namely modeling complicated 3D human with with hand-held objects or loose-fitting clothing. It is known that the parameterized formulation of SMPL is able to fit human skin; while hand-held objects and loose-fitting clothing, are difficult to get modeled within the unified framework, since their movements are usually decoupled with the human body. To enhance the capability of SMPL skeleton in response to this situation, we propose a growth strategy that enables the joint tree of the skeleton to expand adaptively. Specifically, our method, called ToMiE, consists of parent joints localization and external joints optimization. For parent joints localization, we employ a gradient-based approach guided by both LBS blending weights and motion kernels. Once the external joints are obtained, we proceed to…
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Taxonomy
Topics3D Shape Modeling and Analysis · Additive Manufacturing and 3D Printing Technologies · Interactive and Immersive Displays
