CUBE360: Learning Cubic Field Representation for Monocular 360 Depth Estimation for Virtual Reality
Wenjie Chang, Hao Ai, Tianzhu Zhang, Lin Wang

TL;DR
CUBE360 introduces a novel cubic field learning method for monocular 360 depth estimation, effectively handling panoramic distortions and enabling self-supervised training for immersive VR applications.
Contribution
The paper proposes a cubic field representation from a single panoramic image using cubemap projection and an attention-based blending module, reducing memory and computational costs for depth estimation.
Findings
Outperforms prior self-supervised methods on synthetic and real datasets.
Enables high-quality depth estimation for VR applications.
Effective in downstream VR roaming and visual effects tasks.
Abstract
Panoramic images provide comprehensive scene information and are suitable for VR applications. Obtaining corresponding depth maps is essential for achieving immersive and interactive experiences. However, panoramic depth estimation presents significant challenges due to the severe distortion caused by equirectangular projection (ERP) and the limited availability of panoramic RGB-D datasets. Inspired by the recent success of neural rendering, we propose a novel method, named , that learns a cubic field composed of multiple MPIs from a single panoramic image for depth estimation at any view direction. Our CUBE360 employs cubemap projection to transform an ERP image into six faces and extract the MPIs for each, thereby reducing the memory consumption required for MPI processing of high-resolution data. Additionally, this approach avoids the…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
