MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory Games
Maulik Bhatt, Iman Askari, Yue Yu, Ufuk Topcu, Huazhen Fang, Negar Mehr

TL;DR
MultiNash-PF is an efficient particle filtering algorithm designed to identify multiple local equilibria in multi-agent trajectory planning, enabling robots to recognize and adapt to various interaction modes in real-time.
Contribution
The paper introduces MultiNash-PF, combining implicit particle filtering with game-theoretic planning to efficiently compute multiple local GNEs in multi-modal multi-agent interactions.
Findings
Reduces computation time by up to 50% compared to baseline methods.
Successfully identifies multiple interaction modes in simulated scenarios.
Effectively handles real-world human-robot interaction with multi-modal outcomes.
Abstract
Modern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, i.e., they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose MultiNash-PF, an efficient algorithm for capturing the multimodality in multi-agent interactions. We model interaction outcomes as equilibria of a game-theoretic planner, where each equilibrium corresponds to a distinct interaction mode. Our framework formulates interactive planning as Constrained Potential Trajectory Games (CPTGs), in which local Generalized Nash Equilibria (GNEs) represent plausible interaction outcomes. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory…
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Taxonomy
TopicsBayesian Modeling and Causal Inference · Military Defense Systems Analysis · Game Theory and Applications
