Bridging Local and Global Knowledge via Transformer in Board Games
Yan-Ru Ju, Tai-Lin Wu, Chung-Chin Shih, Ti-Rong Wu

TL;DR
ResTNet enhances board game AI by integrating residual and Transformer blocks, improving recognition of long-sequence patterns and overall playing strength in games like Go and Hex.
Contribution
This paper introduces ResTNet, a novel network architecture that bridges local and global knowledge in board game AI using residual and Transformer blocks.
Findings
Increases win rate in 9x9 and 19x19 Go and Hex.
Reduces error in pattern recognition tasks.
Improves pattern recognition accuracy and decision-making insights.
Abstract
Although AlphaZero has achieved superhuman performance in board games, recent studies reveal its limitations in handling scenarios requiring a comprehensive understanding of the entire board, such as recognizing long-sequence patterns in Go. To address this challenge, we propose ResTNet, a network that interleaves residual and Transformer blocks to bridge local and global knowledge. ResTNet improves playing strength across multiple board games, increasing win rate from 54.6% to 60.8% in 9x9 Go, 53.6% to 60.9% in 19x19 Go, and 50.4% to 58.0% in 19x19 Hex. In addition, ResTNet effectively processes global information and tackles two long-sequence patterns in 19x19 Go, including circular pattern and ladder pattern. It reduces the mean square error for circular pattern recognition from 2.58 to 1.07 and lowers the attack probability against an adversary program from 70.44% to 23.91%. ResTNet…
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Taxonomy
TopicsAdvanced Malware Detection Techniques · Artificial Intelligence in Games · Digital Games and Media
MethodsDense Connections · Residual Connection · Position-Wise Feed-Forward Layer · Adam · Attention Is All You Need · Linear Layer · Label Smoothing · Dropout · Byte Pair Encoding · Absolute Position Encodings
