Mastering Chinese Chess AI (Xiangqi) Without Search
Yu Chen, Juntong Lin, Zhichao Shu

TL;DR
This paper introduces a high-performance Chinese Chess AI that operates without search algorithms, achieving top-tier human-level play through a novel training system combining supervised and reinforcement learning.
Contribution
The paper presents a search-free Chinese Chess AI utilizing Transformer architecture and innovative training techniques, surpassing traditional search-based methods in speed and strength.
Findings
Transformer outperforms CNN in Chinese chess performance
Move features and opponent pools enhance training efficiency
VECT improves PPO training process
Abstract
We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the search process typically associated with such systems, this AI achieves a Queries Per Second (QPS) rate that exceeds those of systems based on the Monte Carlo Tree Search (MCTS) algorithm by over a thousandfold and surpasses those based on the AlphaBeta pruning algorithm by more than a hundredfold. The AI training system consists of two parts: supervised learning and reinforcement learning. Supervised learning provides an initial human-like Chinese chess AI, while reinforcement learning, based on supervised learning, elevates the strength of the entire AI to a new level. Based on this training system, we carried out enough ablation experiments and…
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Taxonomy
TopicsArtificial Intelligence in Games
MethodsAttention Is All You Need · Dense Connections · Adam · Linear Layer · Residual Connection · Position-Wise Feed-Forward Layer · Label Smoothing · Dropout · Byte Pair Encoding · Absolute Position Encodings
