Non-deterministic asynchronous automata games and their undecidability
Bharat Adsul, Nehul Jain

TL;DR
This paper introduces ATS games, a new model of distributed games on asynchronous systems, and proves their undecidability, highlighting fundamental limits in automated strategy synthesis for such systems.
Contribution
The paper defines ATS games on non-deterministic asynchronous transition systems and proves their undecidability, establishing a key theoretical limitation in distributed game analysis.
Findings
ATS games are equivalent to asynchronous games.
Deciding the existence of a winning strategy is undecidable.
The model captures distributed systems working on Mazurkiewicz traces.
Abstract
We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new partial-information game is played between an environment and a distributed system comprising multiple processes. A distributed strategy uses causal past to make the next move. The key algorithmic question is to solve the game, that is, to decide the existence of a distributed winning strategy. It turns out ATS games are equivalent to asynchronous games, which are known to be undecidable. We prove that ATS games are undecidable in this article.
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Taxonomy
TopicsComputability, Logic, AI Algorithms · Security and Verification in Computing · Advanced Malware Detection Techniques
