Deformable NeRF using Recursively Subdivided Tetrahedra
Zherui Qiu, Chenqu Ren, Kaiwen Song, Xiaoyi Zeng, Leyuan Yang, Juyong, Zhang

TL;DR
DeformRF introduces a two-stage training approach with recursively subdivided tetrahedra to enable explicit object deformation in neural radiance fields, balancing mesh quality and computational efficiency for high-quality view synthesis.
Contribution
The paper presents a novel two-stage training strategy with recursive tetrahedral subdivision to improve deformable NeRF representations, reducing computational costs and handling complex geometries effectively.
Findings
Effective deformation and view synthesis demonstrated on synthetic datasets.
High-quality rendering achieved with multi-resolution tetrahedral encoding.
Reduced tetrahedralization complexity compared to existing methods.
Abstract
While neural radiance fields (NeRF) have shown promise in novel view synthesis, their implicit representation limits explicit control over object manipulation. Existing research has proposed the integration of explicit geometric proxies to enable deformation. However, these methods face two primary challenges: firstly, the time-consuming and computationally demanding tetrahedralization process; and secondly, handling complex or thin structures often leads to either excessive, storage-intensive tetrahedral meshes or poor-quality ones that impair deformation capabilities. To address these challenges, we propose DeformRF, a method that seamlessly integrates the manipulability of tetrahedral meshes with the high-quality rendering capabilities of feature grid representations. To avoid ill-shaped tetrahedra and tetrahedralization for each object, we propose a two-stage training strategy.…
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Taxonomy
TopicsComputational Geometry and Mesh Generation
