A physics-based sensor simulation environment for lunar ground operations
Nevindu M. Batagoda, Bo-Hsun Chen, Harry Zhang, Radu Serban, Dan, Negrut

TL;DR
This paper presents a physics-based simulation environment for lunar ground operations that generates realistic synthetic images for testing perception algorithms and planning lunar vehicle activities.
Contribution
It introduces a novel simulation framework combining physically-based rendering with a physics engine to accurately model lunar terrain and vehicle interactions.
Findings
Simulates lunar lighting and dust artifacts effectively.
Uses digital twins of NASA lunar vehicles for validation.
Supports testing perception and navigation algorithms.
Abstract
This contribution reports on a software framework that uses physically-based rendering to simulate camera operation in lunar conditions. The focus is on generating synthetic images qualitatively similar to those produced by an actual camera operating on a vehicle traversing and/or actively interacting with lunar terrain, e.g., for construction operations. The highlights of this simulator are its ability to capture (i) light transport in lunar conditions and (ii) artifacts related to the vehicle-terrain interaction, which might include dust formation and transport. The simulation infrastructure is built within an in-house developed physics engine called Chrono, which simulates the dynamics of the deformable terrain-vehicle interaction, as well as fallout of this interaction. The Chrono::Sensor camera model draws on ray tracing and Hapke Photometric Functions. We analyze the performance…
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Taxonomy
TopicsPlanetary Science and Exploration · Spacecraft Design and Technology · Spacecraft and Cryogenic Technologies
