TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation
Haiyang Liu, Xingchao Yang, Tomoya Akiyama, Yuantian Huang, Qiaoge Li,, Shigeru Kuriyama, Takafumi Taketomi

TL;DR
TANGO is a novel framework that generates realistic co-speech gesture videos by combining hierarchical audio-motion embedding, diffusion-based transition frame generation, and a graph retrieval system to ensure synchronization and visual quality.
Contribution
It introduces a hierarchical joint embedding space (AuMoCLIP) for better cross-modal alignment and a diffusion-based model (ACInterp) for high-quality transition frames in gesture video reenactment.
Findings
Outperforms existing methods in realism and synchronization
Achieves high-fidelity, audio-synchronized gesture videos
Effectively reduces visual artifacts in generated videos
Abstract
We present TANGO, a framework for generating co-speech body-gesture videos. Given a few-minute, single-speaker reference video and target speech audio, TANGO produces high-fidelity videos with synchronized body gestures. TANGO builds on Gesture Video Reenactment (GVR), which splits and retrieves video clips using a directed graph structure - representing video frames as nodes and valid transitions as edges. We address two key limitations of GVR: audio-motion misalignment and visual artifacts in GAN-generated transition frames. In particular, (i) we propose retrieving gestures using latent feature distance to improve cross-modal alignment. To ensure the latent features could effectively model the relationship between speech audio and gesture motion, we implement a hierarchical joint embedding space (AuMoCLIP); (ii) we introduce the diffusion-based model to generate high-quality…
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Taxonomy
TopicsSpeech and Audio Processing · Subtitles and Audiovisual Media · Video Analysis and Summarization
MethodsDiffusion
