MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion
Junyi Zhang, Charles Herrmann, Junhwa Hur, Varun Jampani, Trevor, Darrell, Forrester Cole, Deqing Sun, Ming-Hsuan Yang

TL;DR
MonST3R introduces a simple, geometry-first method for estimating scene geometry in dynamic scenes by directly predicting per-timestep pointmaps, achieving robust results without explicit motion modeling.
Contribution
It adapts a static scene representation to dynamic scenes through a fine-tuning approach, enabling effective geometry estimation without complex multi-stage pipelines.
Findings
Outperforms prior methods in video depth estimation
Demonstrates robustness and efficiency in dynamic scene reconstruction
Shows promising results for feed-forward 4D reconstruction
Abstract
Estimating geometry from dynamic scenes, where objects move and deform over time, remains a core challenge in computer vision. Current approaches often rely on multi-stage pipelines or global optimizations that decompose the problem into subtasks, like depth and flow, leading to complex systems prone to errors. In this paper, we present Motion DUSt3R (MonST3R), a novel geometry-first approach that directly estimates per-timestep geometry from dynamic scenes. Our key insight is that by simply estimating a pointmap for each timestep, we can effectively adapt DUST3R's representation, previously only used for static scenes, to dynamic scenes. However, this approach presents a significant challenge: the scarcity of suitable training data, namely dynamic, posed videos with depth labels. Despite this, we show that by posing the problem as a fine-tuning task, identifying several suitable…
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Taxonomy
TopicsRobotic Mechanisms and Dynamics · Mathematics and Applications · Advanced Numerical Analysis Techniques
