Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms
Rubens Montanha, Giovana Raupp, Ana Carolina Schmitt, Gabriel, Schneider, Victor Araujo, Soraia Raupp Musse

TL;DR
This study investigates how group emotion and gender influence user perception of comfort and realism in interactive virtual humans, revealing that positive emotions enhance perception and gender affects emotion recognition, even with cartoon characters.
Contribution
It provides new insights into how emotion and gender in virtual human groups affect user perception in interactive environments using simple cartoon avatars.
Findings
Positive emotions increase perceived comfort and realism.
Gender influences emotion recognition accuracy.
Simple cartoon VHs produce perception results similar to realistic VHs.
Abstract
Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have already examined how realism impacts the comfort of viewers. In some cases, the user's comfort is related to human identification. For example, people from a specific group may look positively at others from the same group. Gender is one of those characteristics that have in-group advantages. For example, in terms of VHs, studies have shown that female humans are more likely to recognize emotions in female VHs than in male VHs. However, there are many other variables that can impact the user perception. To aid this discussion, we conducted a study on how people perceive comfort and realism in relation to interactive VHs with different genders and expressing negative, neutral, or positive emotions in groups. We…
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Taxonomy
TopicsHuman Motion and Animation
