Label-Free Subjective Player Experience Modelling via Let's Play Videos
Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial

TL;DR
This paper introduces a new method for modeling player experience directly from gameplay videos, reducing the need for labor-intensive data collection, and demonstrates its effectiveness through a study on Angry Birds.
Contribution
It presents a novel, video-based approach to Player Experience Modelling that correlates well with self-reported and sensor-based affect measures.
Findings
Strong correlation with self-reported affect
Effective prediction of player affect from videos
Potential to simplify PEM development
Abstract
Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this work, we propose a novel PEM development approach, approximating player experience from gameplay video. We evaluate this approach predicting affect in the game Angry Birds via a human subject study. We validate that our PEM can strongly correlate with self-reported and sensor measures of affect, demonstrating the potential of this approach.
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Taxonomy
TopicsSports Analytics and Performance · Video Analysis and Summarization · Music and Audio Processing
