GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
Hongze Chen, Zehong Lin, Jun Zhang

TL;DR
GI-GS introduces a novel inverse rendering framework that combines 3D Gaussian Splatting with path tracing and deferred shading to accurately model global illumination, enabling realistic relighting and view synthesis.
Contribution
It proposes a new method for inverse rendering that accurately models indirect lighting using path tracing within a Gaussian Splatting framework, surpassing previous approaches.
Findings
Outperforms existing methods in rendering quality.
Achieves efficient and realistic relighting.
Provides superior novel view synthesis results.
Abstract
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading processes of objects is essential for achieving high-fidelity results. Therefore, it is critical to incorporate global illumination to account for indirect lighting that reaches an object after multiple bounces across the scene. Previous 3DGS-based methods have attempted to model indirect lighting by characterizing indirect illumination as learnable lighting volumes or additional attributes of each Gaussian, while using baked occlusion to represent shadow effects. These methods, however, fail to accurately model the complex physical interactions between light and objects, making it impossible to construct realistic indirect illumination during…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Remote Sensing and LiDAR Applications
