Target Pose Guided Whole-body Grasping Motion Generation for Digital Humans
Quanquan Shao, Yi Fang

TL;DR
This paper introduces a novel framework for generating natural, whole-body grasping motions for digital humans in virtual environments, using target pose guidance and transformer-based trajectory synthesis.
Contribution
It presents a new approach for full-body grasping motion generation for digital humans, integrating target pose estimation and trajectory optimization.
Findings
Effective in generating smooth, natural grasping motions
Mitigates foot-skating and hand-object interpenetration issues
Demonstrates success on GRAB dataset with unknown objects
Abstract
Grasping manipulation is a fundamental mode for human interaction with daily life objects. The synthesis of grasping motion is also greatly demanded in many applications such as animation and robotics. In objects grasping research field, most works focus on generating the last static grasping pose with a parallel gripper or dexterous hand. Grasping motion generation for the full arm especially for the full humanlike intelligent agent is still under-explored. In this work, we propose a grasping motion generation framework for digital human which is an anthropomorphic intelligent agent with high degrees of freedom in virtual world. Given an object known initial pose in 3D space, we first generate a target pose for whole-body digital human based on off-the-shelf target grasping pose generation methods. With an initial pose and this generated target pose, a transformer-based neural network…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHand Gesture Recognition Systems · Muscle activation and electromyography studies · Robot Manipulation and Learning
MethodsFocus
