EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
Jianchun Chen, Jian Wang, Yinda Zhang, Rohit Pandey, Thabo Beeler,, Marc Habermann, Christian Theobalt

TL;DR
This paper introduces EgoAvatar, a novel approach for creating photorealistic, full-body digital avatars from a single egocentric camera, enabling realistic telepresence with accurate motion and appearance modeling.
Contribution
It presents the first unified method to generate and animate full-body avatars from egocentric video, combining geometry, appearance, and motion capture in a person-specific model.
Findings
Outperforms existing baselines in egocentric avatar creation
Achieves accurate full-body motion reconstruction from a single camera
Demonstrates photorealistic avatar rendering in telepresence scenarios
Abstract
Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold: Creating a digital double that faithfully reflects the real human and tracking the real human solely from egocentric sensing devices that are lightweight and have a low energy consumption, e.g. a single RGB camera. Up to date, no unified solution to this problem exists as recent works solely focus on egocentric motion capture, only model the head, or build avatars from multi-view captures. In this work, we, for the first time in literature, propose a person-specific egocentric telepresence approach, which jointly models the photoreal digital avatar while also driving it from a single egocentric video. We first present a character model that is…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Digital Games and Media · Human Motion and Animation
MethodsFocus
