Graph-based Scalable Sampling of 3D Point Cloud Attributes
Shashank N. Sridhara, Eduardo Pavez, Ajinkya Jayawant, Antonio Ortega,, Ryosuke Watanabe, and Keisuke Nonaka

TL;DR
This paper introduces scalable graph-based algorithms for sampling 3D point cloud attributes, significantly improving speed and accuracy for large datasets and demonstrating benefits in compression scenarios.
Contribution
Develops novel scalable graph-based sampling algorithms for 3D point cloud attributes, enabling efficient processing of large datasets with improved reconstruction accuracy.
Findings
Outperforms existing sampling techniques by 2dB in reconstruction quality.
Up to 50 times faster than previous graph signal sampling algorithms.
Reduces bitrate by 11% in compression with minimal quality loss.
Abstract
3D Point clouds (PCs) are commonly used to represent 3D scenes. They can have millions of points, making subsequent downstream tasks such as compression and streaming computationally expensive. PC sampling (selecting a subset of points) can be used to reduce complexity. Existing PC sampling algorithms focus on preserving geometry features and often do not scale to handle large PCs. In this work, we develop scalable graph-based sampling algorithms for PC color attributes, assuming the full geometry is available. Our sampling algorithms are optimized for a signal reconstruction method that minimizes the graph Laplacian quadratic form. We first develop a global sampling algorithm that can be applied to PCs with millions of points by exploiting sparsity and sampling rate adaptive parameter selection. Further, we propose a block-based sampling strategy where each block is sampled…
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Taxonomy
Topics3D Shape Modeling and Analysis · Remote Sensing and LiDAR Applications · 3D Surveying and Cultural Heritage
MethodsSparse Evolutionary Training · Focus
