LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments
Till Hofmann, Jens Cla{\ss}en

TL;DR
This paper presents a novel method for synthesizing policies for high-level agent programs in nondeterministic environments, ensuring temporal logic goals are met using a game-theoretic approach.
Contribution
It introduces a framework combining Golog, first-order action theories, and LTLf synthesis to generate robust agent policies under environmental nondeterminism.
Findings
Feasibility demonstrated in domains with unbounded objects
Effective handling of non-local effects in environment
Bridges agent programming with temporal logic synthesis
Abstract
We investigate the synthesis of policies for high-level agent programs expressed in Golog, a language based on situation calculus that incorporates nondeterministic programming constructs. Unlike traditional approaches for program realization that assume full agent control or rely on incremental search, we address scenarios where environmental nondeterminism significantly influences program outcomes. Our synthesis problem involves deriving a policy that successfully realizes a given Golog program while ensuring the satisfaction of a temporal specification, expressed in Linear Temporal Logic on finite traces (LTLf), across all possible environmental behaviors. By leveraging an expressive class of first-order action theories, we construct a finite game arena that encapsulates program executions and tracks the satisfaction of the temporal goal. A game-theoretic approach is employed to…
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Taxonomy
TopicsMulti-Agent Systems and Negotiation · Data Visualization and Analytics · Simulation Techniques and Applications
