Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring
William Bergeron, Matthew Hubbell, Daniel Mojica, Albert Reuther,, William Arcand, David Bestor, Daniel Burrill, Chansup, Byun, Vijay Gadepally,, Michael Houle, Hayden Jananthan, Michael Jones, Piotr Luszczek, Peter, Michaleas, Lauren Milechin, Julie Mullen Andrew Prout

TL;DR
This paper presents a real-time 3D digital twin of supercomputers using Unity 3D, enabling dynamic monitoring, visualization, and diagnosis of system performance and user activity in a scalable and intuitive manner.
Contribution
It introduces a scalable, Unity-based digital twin system for supercomputers that enhances real-time monitoring, visualization, and analysis of complex computational workloads.
Findings
Enables real-time visualization of supercomputing workloads.
Supports efficient replay of system-wide events.
Allows user isolation and machine-level analysis.
Abstract
Real-time supercomputing performance analysis is a critical aspect of evaluating and optimizing computational systems in a dynamic user environment. The operation of supercomputers produce vast quantities of analytic data from multiple sources and of varying types so compiling this data in an efficient matter is critical to the process. MIT Lincoln Laboratory Supercomputing Center has been utilizing the Unity 3D game engine to create a Digital Twin of our supercomputing systems for several years to perform system monitoring. Unity offers robust visualization capabilities making it ideal for creating a sophisticated representation of the computational processes. As we scale the systems to include a diversity of resources such as accelerators and the addition of more users, we need to implement new analysis tools for the monitoring system. The workloads in research continuously change, as…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Image Processing and 3D Reconstruction · Engineering Technology and Methodologies
