Integrating PETs into Software Applications: A Game-Based Learning Approach
Maisha Boteju, Thilina Ranbaduge, Dinusha Vatsalan, Nalin Arachchilage

TL;DR
This paper introduces PETs-101, a game-based learning framework designed to motivate software developers to integrate Privacy Enhancing Technologies into their applications, addressing knowledge gaps and promoting privacy-preserving development.
Contribution
It presents a novel game-based educational approach tailored for developers to effectively learn and implement PETs in software development.
Findings
Framework aims to improve developer behaviour towards PETs
Future empirical evaluation planned
Lays foundation for educational gaming interventions
Abstract
The absence of data protection measures in software applications leads to data breaches, threatening end-user privacy and causing instabilities in organisations that developed those software. Privacy Enhancing Technologies (PETs) emerge as promising safeguards against data breaches. PETs minimise threats to personal data while enabling software to extract valuable insights from them. However, software developers often lack the adequate knowledge and awareness to develop PETs integrated software. This issue is exacerbated by insufficient PETs related learning approaches customised for software developers. Therefore, we propose "PETs-101", a novel game-based learning framework that motivates developers to integrate PETs into software. By doing so, it aims to improve developers' privacy-preserving software development behaviour rather than simply delivering the learning content on PETs. In…
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Taxonomy
TopicsEducational Games and Gamification · Intelligent Tutoring Systems and Adaptive Learning
