Maia-2: A Unified Model for Human-AI Alignment in Chess
Zhenwei Tang, Difan Jiao, Reid McIlroy-Young, Jon Kleinberg,, Siddhartha Sen, Ashton Anderson

TL;DR
This paper introduces a unified, skill-aware model for human-AI alignment in chess, capturing human decision-making across skill levels and improving AI-human interaction and teaching tools.
Contribution
It proposes a novel, coherent modeling approach with a skill-aware attention mechanism to better align AI with human players across all skill levels.
Findings
Enhanced AI-human alignment across diverse skill levels
Improved modeling of human learning and decision-making
Significant performance gains over previous models
Abstract
There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making. Critical to achieving this goal, however, is coherently modeling human behavior at various skill levels. Chess is an ideal model system for conducting research into this kind of human-AI alignment, with its rich history as a pivotal testbed for AI research, mature superhuman AI systems like AlphaZero, and precise measurements of skill via chess rating systems. Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full…
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Code & Models
Videos
Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Reinforcement Learning in Robotics
MethodsSoftmax · Attention Is All You Need · AlphaZero
