The Closed Geodetic Game: algorithms and strategies
Antoine Dailly, Harmender Gahlawat, Zin Mar Myint

TL;DR
This paper analyzes the Closed Geodetic Game on graphs, providing a comprehensive characterization of Sprague-Grundy values for various graph classes and polynomial algorithms for complex structures.
Contribution
It offers the first complete characterization of Sprague-Grundy values for the Closed Geodetic Game on paths, cycles, cactus, and block graphs, extending previous work limited to trees.
Findings
Characterized Sprague-Grundy values for paths and cycles.
Determined outcomes of Cartesian products of graphs.
Developed polynomial algorithms for cactus and block graphs.
Abstract
The geodetic closure of a set S of vertices of a graph is the set of all vertices in shortest paths between pairs of vertices of S. A set S of vertices in a graph is geodetic if its geodetic closure contains all the vertices of the graph. Buckley introduced in 1984 the idea of a game where two players construct together a geodetic set by alternately selecting vertices, the game ending when all vertices are in the geodetic closure. The Geodetic Game was then studied in 1985 by Buckley and Harary, and allowed players to select vertices already in the geodetic closure of the current set. We study the more natural variant, also introduced in 1985 by Buckley and Harary and called the Closed Geodetic Game, where the players alternate adding to a set S vertices that are not in the geodetic closure of S, until no move is available. This variant was only studied ever since for trees by Araujo et…
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Taxonomy
TopicsHistorical Geography and Cartography
