Lost in the Logic: An Evaluation of Large Language Models' Reasoning Capabilities on LSAT Logic Games
Saumya Malik

TL;DR
This paper evaluates large language models' reasoning skills on LSAT logic games, revealing their initial weaknesses and improvements through refined prompting, with GPT-4 reaching 70% accuracy, thus shedding light on their logical reasoning capabilities.
Contribution
It introduces a new dataset of LSAT logic games and demonstrates how different prompting strategies can significantly improve LLMs' logical reasoning performance.
Findings
GPT-4 achieves 70% accuracy with enhanced prompting.
LLMs show improved reasoning after iterative self-revision.
Analysis identifies specific logic game types where models excel or struggle.
Abstract
In this thesis, I evaluate the performance of Large Language Models (LLMs) on the Law School Admissions Test (LSAT), specifically the Logic Games section of the test. I focus on this section because it presents a complex logical reasoning task and thus is a valuable source of data for evaluating how modern, increasingly capable LLMs can handle hard logical reasoning tasks. I construct a dataset of LSAT logic games and their associated metadata, and extensively evaluate LLMs' performance in a Chain-of-Thought prompting setting. Given the weak performance in this setting, I explore other prompting frameworks on a smaller subset of the dataset, adapting ideas from Reflexion to this task. This results in a substantially improved accuracy of 70 percent for GPT-4 and 46 percent for GPT-3.5 on this data subset, highlighting the capacity of LLMs to revise their logical errors, despite initially…
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Taxonomy
TopicsNatural Language Processing Techniques · Semantic Web and Ontologies · Multi-Agent Systems and Negotiation
