Neural Product Importance Sampling via Warp Composition
Joey Litalien, Milo\v{s} Ha\v{s}an, Fujun Luan, Krishna Mullia, and, Iliyan Georgiev

TL;DR
This paper introduces a learning-based importance sampling method using normalizing flows to efficiently approximate complex illumination integrals in photorealistic rendering, reducing variance and improving sampling accuracy.
Contribution
It proposes a novel warp composition approach combining neural spline flows and environment map discretization for better importance sampling of illumination products.
Findings
Significant variance reduction demonstrated on complex scenes.
Efficient sampling of environment and material terms with normalizing flows.
Improved rendering quality and reduced noise in photorealistic images.
Abstract
Achieving high efficiency in modern photorealistic rendering hinges on using Monte Carlo sampling distributions that closely approximate the illumination integral estimated for every pixel. Samples are typically generated from a set of simple distributions, each targeting a different factor in the integrand, which are combined via multiple importance sampling. The resulting mixture distribution can be far from the actual product of all factors, leading to sub-optimal variance even for direct-illumination estimation. We present a learning-based method that uses normalizing flows to efficiently importance sample illumination product integrals, e.g., the product of environment lighting and material terms. Our sampler composes a flow head warp with an emitter tail warp. The small conditional head warp is represented by a neural spline flow, while the large unconditional tail is discretized…
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Taxonomy
MethodsSparse Evolutionary Training · Normalizing Flows
