S2O: Static to Openable Enhancement for Articulated 3D Objects
Denys Iliash, Hanxiao Jiang, Yiming Zhang, Manolis Savva, Angel X., Chang

TL;DR
This paper introduces the S2O task to convert static 3D objects into interactive, openable models, providing a new dataset and benchmarking various methods, revealing challenges in generalization and future research directions.
Contribution
The paper formulates a unified framework for the S2O task, introduces a challenging dataset of openable 3D objects, and benchmarks existing and new methods for this task.
Findings
All methods struggle to generalize to realistic settings.
Turning static objects into openable models is feasible but challenging.
The dataset enables systematic evaluation of interactive 3D object creation.
Abstract
Despite much progress in large 3D datasets there are currently few interactive 3D object datasets, and their scale is limited due to the manual effort required in their construction. We introduce the static to openable (S2O) task which creates interactive articulated 3D objects from static counterparts through openable part detection, motion prediction, and interior geometry completion. We formulate a unified framework to tackle this task, and curate a challenging dataset of openable 3D objects that serves as a test bed for systematic evaluation. Our experiments benchmark methods from prior work, extended and improved methods, and simple yet effective heuristics for the S2O task. We find that turning static 3D objects into interactively openable counterparts is possible but that all methods struggle to generalize to realistic settings of the task, and we highlight promising future work…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Augmented Reality Applications · Computer Graphics and Visualization Techniques
