SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream
Jinze Yu, Xin Peng, Zhengda Lu, Laurent Kneip, Yiqun Wang

TL;DR
SpikeGS introduces a novel method to learn 3D Gaussian fields from continuous spike streams, enabling high-quality, real-time view synthesis with robustness in noisy, low-light conditions, surpassing existing approaches.
Contribution
The paper presents SpikeGS, a new approach that learns 3D Gaussian fields directly from spike streams, incorporating noise embedding and a differentiable rendering framework for improved robustness and efficiency.
Findings
Achieves high-quality, real-time rendering from spike streams.
Demonstrates robustness in noisy, low-light environments.
Outperforms existing methods in rendering quality and speed.
Abstract
A spike camera is a specialized high-speed visual sensor that offers advantages such as high temporal resolution and high dynamic range compared to conventional frame cameras. These features provide the camera with significant advantages in many computer vision tasks. However, the tasks of novel view synthesis based on spike cameras remain underdeveloped. Although there are existing methods for learning neural radiance fields from spike stream, they either lack robustness in extremely noisy, low-quality lighting conditions or suffer from high computational complexity due to the deep fully connected neural networks and ray marching rendering strategies used in neural radiance fields, making it difficult to recover fine texture details. In contrast, the latest advancements in 3DGS have achieved high-quality real-time rendering by optimizing the point cloud representation into Gaussian…
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Taxonomy
TopicsGaussian Processes and Bayesian Inference · Time Series Analysis and Forecasting · Neural Networks and Applications
