Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games
Jiayi Zhang, Chenxin Sun, Yue Gu, Qingyu Zhang, Jiayi Lin, Xiaojiang Du, Chenxiong Qian

TL;DR
This paper introduces HAWK, a server-side anti-cheat framework for FPS games like CS:GO, using machine learning to mimic human expert detection, leveraging multi-view features, and evaluated on real-world datasets showing improved efficiency and cheat detection.
Contribution
The paper presents HAWK, a novel server-side anti-cheat system that employs machine learning and multi-view features to improve cheat detection in FPS games, addressing limitations of existing solutions.
Findings
HAWK achieves shorter ban times than existing anti-cheats.
It significantly reduces manual review efforts.
It detects cheats that bypass official inspections.
Abstract
The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes HAWK, a server-side FPS anti-cheat framework for the popular game CS:GO. HAWK utilizes machine learning techniques to mimic human experts' identification process, leverages novel multi-view features, and it is equipped with a well-defined workflow. The authors evaluate HAWK with the first large and real-world datasets containing multiple cheat types and cheating…
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Taxonomy
TopicsSexuality, Behavior, and Technology · Gambling Behavior and Treatments · Digital Games and Media
