TL;DR
This paper presents a fast, learning-free dual contouring method that converts occupancy functions into high-quality 3D meshes efficiently, outperforming previous techniques in fidelity and computational speed.
Contribution
The authors introduce Occupancy-Based Dual Contouring (ODC), a novel approach that modifies grid point computations and employs auxiliary points for improved mesh extraction from occupancy functions.
Findings
Achieves state-of-the-art fidelity in 3D mesh reconstruction.
Runs in a few seconds due to GPU parallelization.
Outperforms prior methods in 3D reconstruction quality.
Abstract
We introduce a dual contouring method that provides state-of-the-art performance for occupancy functions while achieving computation times of a few seconds. Our method is learning-free and carefully designed to maximize the use of GPU parallelization. The recent surge of implicit neural representations has led to significant attention to occupancy fields, resulting in a wide range of 3D reconstruction and generation methods based on them. However, the outputs of such methods have been underestimated due to the bottleneck in converting the resulting occupancy function to a mesh. Marching Cubes tends to produce staircase-like artifacts, and most subsequent works focusing on exploiting signed distance functions as input also yield suboptimal results for occupancy functions. Based on Manifold Dual Contouring (MDC), we propose Occupancy-Based Dual Contouring (ODC), which mainly modifies the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
MethodsSoftmax · Attention Is All You Need
