Multi-Agent Vulcan: An Information-Driven Multi-Agent Path Finding Approach
Jake Olkin, Viraj Parimi, Brian Williams

TL;DR
This paper introduces Multi-Agent Vulcan, a novel information-driven multi-agent path planning method that efficiently balances information gain and communication constraints, significantly improving exploration performance in complex environments.
Contribution
It develops an admissible heuristic for multi-agent information gain and extends MAPF to a distributed system capable of handling limited communication.
Findings
Locates up to 200% more phenomena in certain scenarios
Agents find their first unique phenomenon up to 50% faster
Approach gracefully transitions from full to partial communication
Abstract
Scientists often search for phenomena of interest while exploring new environments. Autonomous vehicles are deployed to explore such areas where human-operated vehicles would be costly or dangerous. Online control of autonomous vehicles for information-gathering is called adaptive sampling and can be framed as a POMDP that uses information gain as its principal objective. While prior work focuses largely on single-agent scenarios, this paper confronts challenges unique to multi-agent adaptive sampling, such as avoiding redundant observations, preventing vehicle collision, and facilitating path planning under limited communication. We start with Multi-Agent Path Finding (MAPF) methods, which address collision avoidance by decomposing the MAPF problem into a series of single-agent path planning problems. We then present information-driven MAPF which addresses multi-agent information gain…
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Taxonomy
TopicsRobotic Path Planning Algorithms
