Learning to Coordinate without Communication under Incomplete Information
Shenghui Chen, Shufang Zhu, Giuseppe De Giacomo, Ufuk Topcu

TL;DR
This paper presents a method for agents to coordinate effectively in cooperative games without communication by interpreting action sequences as signals, using finite-state transducers, achieving performance close to communication-based strategies.
Contribution
It introduces a novel approach where agents learn to coordinate through action observation alone, using finite-state transducers to interpret partner behaviors.
Findings
Strategies outperform uncoordinated approaches
Performance closely matches communication-based coordination
Effective in incomplete information settings
Abstract
Achieving seamless coordination in cooperative games is a crucial challenge in artificial intelligence, particularly when players operate under incomplete information. While communication helps, it is not always feasible. In this paper, we explore how effective coordination can be achieved without verbal communication, relying solely on observing each other's actions. Our method enables an agent to develop a strategy by interpreting its partner's action sequences as intent signals, constructing a finite-state transducer built from deterministic finite automata, one for each possible action the agent can take. Experiments show that these strategies significantly outperform uncoordinated ones and closely match the performance of coordinating via direct communication.
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Taxonomy
TopicsMachine Learning and Algorithms · Computability, Logic, AI Algorithms · Optimization and Search Problems
MethodsHierarchical Information Threading
