LEMON: Localized Editing with Mesh Optimization and Neural Shaders
Furkan Mert Algan, Umut Yazgan, Driton Salihu, Cem Eteke, Eckehard, Steinbach

TL;DR
LEMON introduces a mesh editing pipeline that combines neural shaders and localized optimization, enabling rapid, text-guided edits to polygonal meshes while preserving key geometric features.
Contribution
The paper presents a novel mesh editing method integrating neural deferred shading with localized optimization, focusing on important vertices for efficient, high-quality edits based on multi-view images and text prompts.
Findings
Faster mesh editing compared to state-of-the-art methods.
Produces high-quality, text-guided mesh modifications.
Preserves original geometric features during editing.
Abstract
In practical use cases, polygonal mesh editing can be faster than generating new ones, but it can still be challenging and time-consuming for users. Existing solutions for this problem tend to focus on a single task, either geometry or novel view synthesis, which often leads to disjointed results between the mesh and view. In this work, we propose LEMON, a mesh editing pipeline that combines neural deferred shading with localized mesh optimization. Our approach begins by identifying the most important vertices in the mesh for editing, utilizing a segmentation model to focus on these key regions. Given multi-view images of an object, we optimize a neural shader and a polygonal mesh while extracting the normal map and the rendered image from each view. By using these outputs as conditioning data, we edit the input images with a text-to-image diffusion model and iteratively update our…
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Taxonomy
TopicsAdvanced Data Storage Technologies · Modular Robots and Swarm Intelligence
MethodsDiffusion · Focus
