Vsens Reality: Blending the Virtual Sensors into XR
Fengzhou Liang, Tian Min, and Yuta Sugiura

TL;DR
This paper introduces Vsens Reality, a novel approach using virtual sensors within XR environments to enhance the design and effectiveness of interactive systems, addressing usability challenges in virtual sensing.
Contribution
It presents a new framework for integrating virtual sensors into XR to improve context-awareness and user interaction in virtual environments.
Findings
Virtual sensors can be effectively integrated into XR for enhanced interaction.
The approach improves the intuitiveness of sensor data interpretation.
Virtual sensors expand the capabilities of human activity recognition in virtual spaces.
Abstract
In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the transformation between different modalities, significantly expanding datasets that are typically difficult to collect. However, there is limited research on how to make virtual sensors more easy-to-use or effective as tools for making sense of the sensor data. The context-awareness and intuitiveness of XR make it an ideal platform for virtual sensors. In this work, we demonstrate, Vsens Reality, the use of virtual sensors under the XR context as an augmentation tool for the design of interactive systems.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Automated Systems · Augmented Reality Applications · Inertial Sensor and Navigation
