Black Hole Zeckendorf Games
Caroline Cashman, Steven J. Miller, Jenna Shuffleton, Daeyoung Son

TL;DR
This paper explores variants of the Zeckendorf game involving 'black holes' that restrict moves, providing new solutions and strategies for specific configurations and initial placements.
Contribution
It introduces 'black hole' variants of the Zeckendorf game, analyzing gameplay constraints and constructing solutions for particular cases and initial setups.
Findings
Constructive solutions for specific black hole configurations.
Analysis of pre-game initial placements and strategies.
Extension of Zeckendorf game theory with new constraints.
Abstract
Zeckendorf proved that every positive integer can be written as a decomposition of non-adjacent Fibonacci numbers. Baird-Smith, Epstein, Flint, and Miller converted the process of decomposing an integer into a 2-player game, using the moves of and , where is the Fibonacci number. They showed non-constructively that for , Player 2 has a winning strategy: a constructive solution remains unknown. We expand on this by investigating ``black hole'' variants of this game. The Black Hole Zeckendorf game is played with any but solely in columns for . Gameplay is similar to the original Zeckendorf game, except any piece that would be placed on for is locked out in a ``black hole'' and removed from play. With these constraints, we analyze the games with black holes on and…
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Taxonomy
TopicsGeometric Analysis and Curvature Flows · Geometric and Algebraic Topology · Quantum chaos and dynamical systems
