3DFacePolicy: Audio-Driven 3D Facial Animation Based on Action Control
Xuanmeng Sha, Liyun Zhang, Tomohiro Mashita, Naoya Chiba, Yuki Uranishi

TL;DR
3DFacePolicy introduces an action-based control paradigm for audio-driven 3D facial animation, enabling more natural and expressive movements by predicting vertex action sequences conditioned on audio.
Contribution
It pioneers a new approach by defining vertex trajectories through actions and employing a diffusion policy for improved animation quality.
Findings
Outperforms state-of-the-art methods on VOCASET and BIWI datasets.
Produces more dynamic, expressive, and smooth facial animations.
Effective in generating natural and continuous facial movements.
Abstract
Audio-driven 3D facial animation has achieved significant progress in both research and applications. While recent baselines struggle to generate natural and continuous facial movements due to their frame-by-frame vertex generation approach, we propose 3DFacePolicy, a pioneer work that introduces a novel definition of vertex trajectory changes across consecutive frames through the concept of "action". By predicting action sequences for each vertex that encode frame-to-frame movements, we reformulate vertex generation approach into an action-based control paradigm. Specifically, we leverage a robotic control mechanism, diffusion policy, to predict action sequences conditioned on both audio and vertex states. Extensive experiments on VOCASET and BIWI datasets demonstrate that our approach significantly outperforms state-of-the-art methods and is particularly expert in dynamic, expressive…
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Taxonomy
TopicsFace recognition and analysis
MethodsDiffusion · Focus
