2D or not 2D: How Does the Dimensionality of Gesture Representation Affect 3D Co-Speech Gesture Generation?
T\'eo Guichoux, Laure Soulier, Nicolas Obin, Catherine, Pelachaud

TL;DR
This paper investigates how the dimensionality of gesture representation (2D vs. 3D) affects the quality of generated co-speech gestures in deep learning models, using objective metrics and user studies.
Contribution
It is the first comprehensive study comparing 2D and 3D gesture representations for speech-driven gesture generation, highlighting the impact on motion quality.
Findings
3D gestures generated directly outperform 2D-to-3D converted gestures in quality.
Objective metrics favor 3D training data for gesture generation.
User studies show a preference for gestures generated in 3D.
Abstract
Co-speech gestures are fundamental for communication. The advent of recent deep learning techniques has facilitated the creation of lifelike, synchronous co-speech gestures for Embodied Conversational Agents. "In-the-wild" datasets, aggregating video content from platforms like YouTube via human pose detection technologies, provide a feasible solution by offering 2D skeletal sequences aligned with speech. Concurrent developments in lifting models enable the conversion of these 2D sequences into 3D gesture databases. However, it is important to note that the 3D poses estimated from the 2D extracted poses are, in essence, approximations of the ground-truth, which remains in the 2D domain. This distinction raises questions about the impact of gesture representation dimensionality on the quality of generated motions - a topic that, to our knowledge, remains largely unexplored. Our study…
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Taxonomy
TopicsHand Gesture Recognition Systems · Hearing Impairment and Communication · Human Pose and Action Recognition
