DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments
Mahmud A. Mohamad, Gamal Elghazaly, Arthur Hubert, Raphael Frank

TL;DR
DENSER introduces a novel framework using 3D Gaussian splatting and wavelet-based dynamic SH estimation to improve scene reconstruction of dynamic urban environments, capturing detailed object appearance and shape.
Contribution
The paper proposes DENSER, a new method that enhances dynamic object modeling and shape densification for more accurate scene reconstruction.
Findings
Outperforms state-of-the-art methods on KITTI dataset
Improves dynamic object appearance representation
Speeds up model training convergence
Abstract
This paper presents DENSER, an efficient and effective approach leveraging 3D Gaussian splatting (3DGS) for the reconstruction of dynamic urban environments. While several methods for photorealistic scene representations, both implicitly using neural radiance fields (NeRF) and explicitly using 3DGS have shown promising results in scene reconstruction of relatively complex dynamic scenes, modeling the dynamic appearance of foreground objects tend to be challenging, limiting the applicability of these methods to capture subtleties and details of the scenes, especially far dynamic objects. To this end, we propose DENSER, a framework that significantly enhances the representation of dynamic objects and accurately models the appearance of dynamic objects in the driving scene. Instead of directly using Spherical Harmonics (SH) to model the appearance of dynamic objects, we introduce and…
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Taxonomy
TopicsRemote Sensing and LiDAR Applications · 3D Surveying and Cultural Heritage · Video Surveillance and Tracking Methods
