GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians
Dasong Gao, Peter Zhi Xuan Li, Vivienne Sze, and Sertac Karaman

TL;DR
GEVO is a memory-efficient monocular visual odometry framework that uses Gaussian splatting to render scenes from a map, significantly reducing memory usage while maintaining high fidelity.
Contribution
GEVO introduces a novel GS-based SLAM method that renders images from the map instead of storing past images, greatly reducing memory consumption.
Findings
Achieves comparable map fidelity to prior methods
Reduces memory overhead to around 58 MBs, up to 94x lower
Delays degradation of rendered images over time
Abstract
Constructing a high-fidelity representation of the 3D scene using a monocular camera can enable a wide range of applications on mobile devices, such as micro-robots, smartphones, and AR/VR headsets. On these devices, memory is often limited in capacity and its access often dominates the consumption of compute energy. Although Gaussian Splatting (GS) allows for high-fidelity reconstruction of 3D scenes, current GS-based SLAM is not memory efficient as a large number of past images is stored to retrain Gaussians for reducing catastrophic forgetting. These images often require two-orders-of-magnitude higher memory than the map itself and thus dominate the total memory usage. In this work, we present GEVO, a GS-based monocular SLAM framework that achieves comparable fidelity as prior methods by rendering (instead of storing) them from the existing map. Novel Gaussian initialization and…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · Image and Object Detection Techniques
