AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
Xinzhe Wang, Ran Yi, Lizhuang Ma

TL;DR
AdR-Gaussian significantly accelerates 3D Gaussian Splatting rendering by introducing adaptive radius-based early culling, parallel processing, and load balancing, achieving over three times faster rendering with maintained or improved quality.
Contribution
It presents a novel acceleration method for Gaussian Splatting that combines adaptive radius culling, early Gaussian-Tile pair culling, and load balancing to enhance speed and efficiency.
Findings
Achieves 310% faster rendering speed.
Maintains or improves rendering quality.
Effective in reducing unnecessary overhead.
Abstract
3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead resulting from avoidable serial Gaussian culling, and uneven load due to the distinct number of Gaussian to be rendered across pixels, which hinders wider promotion and application of 3DGS. In order to accelerate Gaussian splatting, we propose AdR-Gaussian, which moves part of serial culling in Render stage into the earlier Preprocess stage to enable parallel culling, employing adaptive radius to narrow the rendering pixel range for each Gaussian, and introduces a load balancing method to minimize thread waiting time during the pixel-parallel rendering. Our contributions are threefold, achieving a rendering speed of 310% while maintaining equivalent or even…
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Taxonomy
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
