Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
Yuheng Jiang, Zhehao Shen, Yu Hong, Chengcheng Guo, Yize Wu, Yingliang, Zhang, Jingyi Yu, Lan Xu

TL;DR
This paper introduces DualGS, a Gaussian-based method for real-time, high-fidelity volumetric human performance playback that significantly reduces data size and enhances temporal coherence for immersive VR experiences.
Contribution
The paper presents a novel dual Gaussian representation that separately models motion and appearance, enabling efficient compression and high-quality rendering of volumetric videos.
Findings
Achieves up to 120x compression ratio.
Requires only about 350KB per frame.
Enables photo-realistic VR experiences of human performances.
Abstract
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed \textit{DualGS}, for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame.…
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Taxonomy
TopicsImage and Video Quality Assessment · Image and Signal Denoising Methods · Image Enhancement Techniques
