Inertial Coordination Games
Andrew Koh, Ricky Li, Kei Uzui

TL;DR
This paper studies inertial coordination games where the evolving state depends on players' private learning and past actions, revealing how learning speed influences long-term equilibrium outcomes and the emergence of self-fulfilling spirals.
Contribution
It introduces a dynamic framework for coordination games with endogenous state changes driven by learning and past play, extending static global game results.
Findings
Slow learning leads to risk-dominant actions in the long run.
Fast learning can cause shocks to propagate, creating self-fulfilling spirals.
The model generalizes static global game results to dynamic settings.
Abstract
We analyze inertial coordination games: dynamic coordination games with an endogenously changing state that depends on (i) a persistent fundamental players privately learn about over time; and (ii) past play. The speed of learning determines long-run equilibrium dynamics: the risk-dominant action is played in the limit if and only if learning is slow such that posterior precisions grow sub-quadratically. This generalizes results from static global games and endows them with a learning foundation. Conversely, when learning is fast such that posterior precisions grow super-quadratically, shocks can propagate and generate self-fulfilling spirals.
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Taxonomy
TopicsAdvanced Research in Systems and Signal Processing
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
