Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment
Rhoslyn Roebuck Williams, Jonathan Barnoud, Luis Toledo, Till, Holzapfel, and David R. Glowacki

TL;DR
This study investigates the perceptual limits of bond stiffness in molecules within VR environments, showing that users can distinguish differences in molecular stiffness, which could enhance molecular exploration without haptic feedback.
Contribution
It presents the first psychophysical measurement of bond stiffness perception in VR, demonstrating that users can differentiate molecular properties through visual and interactive cues alone.
Findings
Participants can distinguish bond stiffness differences in molecules.
Perception threshold may be within the chemically relevant range.
VR can facilitate embodied molecular exploration without haptics.
Abstract
Molecular dynamics (MD) simulations provide crucial insight into molecular interactions and biomolecular function. With interactive MD simulations in VR (iMD-VR), chemists can now interact with these molecular simulations in real-time. Our sense of touch is essential for exploring the properties of physical objects, but recreating this sensory experience for virtual objects poses challenges. Furthermore, employing haptics in the context of molecular simulation is especially difficult since \textit{we do not know what molecules actually feel like}. In this paper, we build upon previous work that demonstrated how VR-users can distinguish properties of molecules without haptic feedback. We present the results of a gamified two-alternative forced choice (2AFC) psychophysics user study in which we quantify the threshold at which iMD-VR users can differentiate the stiffness of molecular…
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