DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation
Haibo Yang, Yang Chen, Yingwei Pan, Ting Yao, Zhineng Chen, and Zuxuan Wu, Yu-Gang Jiang, Tao Mei

TL;DR
DreamMesh introduces a novel 3D generation approach that explicitly models triangle meshes and textures, resulting in high-fidelity, textured 3D models from text prompts, overcoming limitations of implicit NeRF representations.
Contribution
It presents a coarse-to-fine architecture that jointly manipulates meshes and textures, enabling high-quality, textured 3D models without tuning, outperforming existing text-to-3D methods.
Findings
Outperforms state-of-the-art methods in fidelity and detail
Produces textured 3D models with consistent geometry
Uses a tuning-free, multi-view texturing approach
Abstract
Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the…
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Taxonomy
TopicsHuman Motion and Animation · Interactive and Immersive Displays · 3D Shape Modeling and Analysis
MethodsDiffusion
