Situated Visualization in Motion for Video Games
Federica Bucchieri, Lijie Yao, Petra Isenberg

TL;DR
This paper systematically reviews moving visualizations in video games, analyzing how their motion and context affect player comprehension, based on a survey of 160 visualizations in dynamic gaming environments.
Contribution
It provides a comprehensive categorization and analysis of situated visualizations in motion within video games, highlighting their design and interpretability.
Findings
Motion and context influence visualization readability
Categorization of 160 visualizations in gaming environments
Insights into visualization design for better player understanding
Abstract
We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these visualizations are moving either because they are attached to moving game elements or due to camera changes. We want to understand to what extent this motion and contextual game factors impact how players can read these visualizations. In order to ground our work, we surveyed 160 visualizations in motion and their embeddings in the game world. Here, we report on our analysis and categorization of these visualizations.
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