Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht,, Tobias H\"ollerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles

TL;DR
This paper introduces a comprehensive dataset capturing cybersickness, cognitive, and physical load data during real walking in VR, enabling improved prediction and understanding of cybersickness in dynamic environments.
Contribution
The authors present a novel, labeled dataset collected during real walking in VR, including multimodal sensor data and self-reports, facilitating future research on cybersickness prediction and mitigation.
Findings
Achieved 95% accuracy in cybersickness severity classification.
Identified eye tracking and physiological measures as key features for prediction.
Provided insights into the relationship between cognitive load and cybersickness.
Abstract
Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to carry out multiple complex cognitive and physical activities. However, the relationship between cognitive activities, physical activities, and familiar feelings of cybersickness is not well understood and thus can be unpredictable for developers. Researchers have previously provided labeled datasets for predicting cybersickness while users are stationary, but there have been few labeled datasets on cybersickness while users are physically walking. Thus, from 39 participants, we collected head orientation, head position, eye tracking, images, physiological readings from external sensors, and the self-reported cybersickness severity, physical load, and mental load in VR. Throughout the data collection, participants…
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Taxonomy
TopicsHuman-Automation Interaction and Safety · Virtual Reality Applications and Impacts
MethodsSoftmax · Attention Is All You Need
