Learning Generative Interactive Environments By Trained Agent Exploration
Naser Kazemi, Nedko Savov, Danda Paudel, Luc Van Gool

TL;DR
This paper introduces GenieRedux-G, an improved world model trained with reinforcement learning agents for environment exploration, leading to better visual fidelity and controllability in complex environments.
Contribution
It presents GenieRedux-G, a novel variant that leverages agent actions to improve environment exploration and model performance, building upon the Genie framework.
Findings
GenieRedux-G outperforms previous models in visual fidelity.
Reinforcement learning agents enhance environment exploration.
The approach is scalable and adaptable to new environments.
Abstract
World models are increasingly pivotal in interpreting and simulating the rules and actions of complex environments. Genie, a recent model, excels at learning from visually diverse environments but relies on costly human-collected data. We observe that their alternative method of using random agents is too limited to explore the environment. We propose to improve the model by employing reinforcement learning based agents for data generation. This approach produces diverse datasets that enhance the model's ability to adapt and perform well across various scenarios and realistic actions within the environment. In this paper, we first release the model GenieRedux - an implementation based on Genie. Additionally, we introduce GenieRedux-G, a variant that uses the agent's readily available actions to factor out action prediction uncertainty during validation. Our evaluation, including a…
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Taxonomy
TopicsMulti-Agent Systems and Negotiation
