A Latent Implicit 3D Shape Model for Multiple Levels of Detail
Benoit Guillard, Marc Habermann, Christian Theobalt, Pascal, Fua

TL;DR
This paper introduces a novel neural shape modeling method that provides multiple levels of detail with guaranteed smooth surfaces, improving efficiency and quality over existing single-level models.
Contribution
It proposes a new latent conditioning approach for multiscale neural architectures, enabling smooth, multi-level shape representations within a single model.
Findings
Maintains smooth surfaces across all levels of detail.
Achieves state-of-the-art reconstruction quality at finer levels.
Balances speed and accuracy effectively.
Abstract
Implicit neural representations map a shape-specific latent code and a 3D coordinate to its corresponding signed distance (SDF) value. However, this approach only offers a single level of detail. Emulating low levels of detail can be achieved with shallow networks, but the generated shapes are typically not smooth. Alternatively, some network designs offer multiple levels of detail, but are limited to overfitting a single object. To address this, we propose a new shape modeling approach, which enables multiple levels of detail and guarantees a smooth surface at each level. At the core, we introduce a novel latent conditioning for a multiscale and bandwith-limited neural architecture. This results in a deep parameterization of multiple shapes, where early layers quickly output approximated SDF values. This allows to balance speed and accuracy within a single network and enhance the…
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Taxonomy
Topics3D Shape Modeling and Analysis · 3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
