SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMs
Wanli Qian, Chenfeng Gao, Anup Sathya, Ryo Suzuki, Ken Nakagaki

TL;DR
This paper presents SHAPE-IT, a novel LLM-based tool enabling users to generate and control dynamic shape-changing behaviors on a display through natural language, facilitating rapid ideation and interaction without programming.
Contribution
The paper introduces a new text-to-shape-display approach and an LLM-powered authoring tool that translates natural language commands into shape-changing behaviors for display systems.
Findings
Effective in enabling rapid shape behavior ideation
User evaluation shows positive interaction experience
Challenges remain in accuracy and system refinement
Abstract
This paper introduces text-to-shape-display, a novel approach to generating dynamic shape changes in pin-based shape displays through natural language commands. By leveraging large language models (LLMs) and AI-chaining, our approach allows users to author shape-changing behaviors on demand through text prompts without programming. We describe the foundational aspects necessary for such a system, including the identification of key generative elements (primitive, animation, and interaction) and design requirements to enhance user interaction, based on formative exploration and iterative design processes. Based on these insights, we develop SHAPE-IT, an LLM-based authoring tool for a 24 x 24 shape display, which translates the user's textual command into executable code and allows for quick exploration through a web-based control interface. We evaluate the effectiveness of SHAPE-IT in…
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