GASP: Gaussian Splatting for Physic-Based Simulations
Piotr Borycki, Weronika Smolak, Joanna Waczy\'nska, Marcin Mazur, S{\l}awomir Tadeja, Przemys{\l}aw Spurek

TL;DR
GASP introduces a novel physics simulation pipeline using Gaussian splatting that simplifies modeling, enhances efficiency, and integrates seamlessly with existing 3D rendering techniques, outperforming previous methods on benchmark datasets.
Contribution
The paper presents a new Gaussian-based simulation pipeline that reduces complex physics modeling to point-based operations, enabling hierarchical structuring and improved efficiency.
Findings
Superior performance on 3D rendering benchmarks
Effective Gaussian grouping for hierarchical simulation
Seamless integration with existing physics engines
Abstract
Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing models use additional meshing mechanisms, including triangle or tetrahedron meshing, marching cubes, or cage meshes. Alternatively, we can modify the physics-grounded Newtonian dynamics to align with 3D Gaussian components. Current models take the first-order approximation of a deformation map, which locally approximates the dynamics by linear transformations. In contrast, our GS for Physics-Based Simulations (GASP) pipeline uses parametrized flat Gaussian distributions. Consequently, the problem of modeling Gaussian components using the physics engine is reduced to working with 3D points. In our work, we present additional rules for manipulating…
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Taxonomy
TopicsSimulation Techniques and Applications
MethodsALIGN
