Deciding the synthesis problem for hybrid games through bisimulation
Catalin Dima, Mariem Hammami, Youssouf Oualhadj, and R\'egine Laleau

TL;DR
This paper demonstrates that initialized singular hybrid games can be reduced to timed games via bisimulation, enabling the use of timed game tools for strategy synthesis in hybrid systems.
Contribution
It introduces a reduction method from initialized singular hybrid games to timed games using alternating bisimulations, generalizing previous automata reductions.
Findings
Reduction from hybrid to timed games via bisimulation
Strategy translation preserves winning strategies
Enables use of timed game tools for hybrid game synthesis
Abstract
Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL formulas) when the games are initialized singular, meaning that the slopes of the continuous variables are piecewise constant and variables are reset whenever their slope changes. The known proof adapts the region construction from timed games. In this paper we show that initialized singular games can be reduced, via a sequence of alternating bisimulations, to timed games, generalizing the known reductions by bisimulation from initialized singular automata to timed automata. Alternating bisimulation is the generalization of bisimulation to games, accomodating a strategy translation lemma by which, when two games are bisimilar and carry the same…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSimulation Techniques and Applications · Artificial Intelligence in Games · Product Development and Customization
