State-Novelty Guided Action Persistence in Deep Reinforcement Learning
Jianshu Hu, Paul Weng, Yutong Ban

TL;DR
This paper introduces a dynamic, state-novelty guided action persistence method in deep reinforcement learning that improves sample efficiency without extra value function training by adaptively balancing exploration and exploitation.
Contribution
It proposes a novel, adaptive action persistence technique based on state novelty, avoiding additional value function training and seamlessly integrating with existing exploration strategies.
Findings
Significantly improves sample efficiency in DMControl tasks
Effectively balances exploration and exploitation through smooth scheduling
Can be integrated with various exploration strategies
Abstract
While a powerful and promising approach, deep reinforcement learning (DRL) still suffers from sample inefficiency, which can be notably improved by resorting to more sophisticated techniques to address the exploration-exploitation dilemma. One such technique relies on action persistence (i.e., repeating an action over multiple steps). However, previous work exploiting action persistence either applies a fixed strategy or learns additional value functions (or policy) for selecting the repetition number. In this paper, we propose a novel method to dynamically adjust the action persistence based on the current exploration status of the state space. In such a way, our method does not require training of additional value functions or policy. Moreover, the use of a smooth scheduling of the repeat probability allows a more effective balance between exploration and exploitation. Furthermore,…
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Taxonomy
TopicsNeural dynamics and brain function · Reinforcement Learning in Robotics
