Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective
Kexin Wang, Ivy He, Jinke Li, Ali Asadipour, Yitong Sun

TL;DR
This paper presents a zero-coding neural network approach to simulate fungal growth and containment, enabling artists to generate realistic fungal patterns and control their spread into complex shapes.
Contribution
It introduces a novel zero-coding, neural network-driven cellular automaton for fungal morphology simulation and dynamic containment, bridging graphics generation and bio-art.
Findings
Neural network automaton accurately replicates real fungal spread behaviors.
Dynamic containment with lasers enables precise control of fungal growth.
Fungal patterns successfully formed complex shapes in real-world experiments.
Abstract
Fungal simulation and control are considered crucial techniques in Bio-Art creation. However, coding algorithms for reliable fungal simulations have posed significant challenges for artists. This study equates fungal morphology simulation to a two-dimensional graphic time-series generation problem. We propose a zero-coding, neural network-driven cellular automaton. Fungal spread patterns are learned through an image segmentation model and a time-series prediction model, which then supervise the training of neural network cells, enabling them to replicate real-world spreading behaviors. We further implemented dynamic containment of fungal boundaries with lasers. Synchronized with the automaton, the fungus successfully spreads into pre-designed complex shapes in reality.
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Taxonomy
TopicsSlime Mold and Myxomycetes Research · Data Visualization and Analytics
